The tools used for these are the following:
Graphics Engine: OpenGL
Programming Platform: VC7 ++, Win32
2D Visuals (Textures, Splash Screens, etc.): Adobe Photoshop 7.0, Terragen
3D Model: 3DS Max Model and Quake 2 Model (via MilkShape)
3D Audio: OpenAL
Cybershrine
Easter Egg Hunt
Stream Valley
Underground Volcano
Spider Infestation
Going under water in Easter Egg Hunt
This fall, i'm gonna start making my portfolio. If everything goes well, then I'll be able to submit my demo reel in one of 'em big gaming companies and hopefully, they'll be generous enough to offer me a job ;) This will be a 3-month effort so it'll really be a tough one. I was initially planning to do a game on Naruto but I realized that my 3D modeling skills just plainly sucked so I decided to just go to a 1st or 3rd person shooting game whose plot isn't really that grand. It's like this: You're in charge of manning a gun tower and your task is to prevent the horde of zombies from getting inside the fallout camp and have a picnic out of the flesh of the town's last survivors during a virus outbreak. You'll have various weapons at your disposal but be wary that as the level increases, the zombies exponentially increases in number.. oh, and did I mention that they also become tougher? So, what do you think?
Anyway, just this afternoon, I borrowed Physics, Trigonometry and Geometry books from the library. I'll be using them as a reference as I go one with the project. I also bought this game by Microsoft called Dungeon Siege 2. I planned on gaining some more insights as to how I can apply real-game concepts into my portfolio but it turned out that I'm enjoying playing it more than just doing an observation on the game. Well, whatever happens, I'll see through this until the end and make sure that the job gets done even if it takes me 24x7.. uh.. well maybe not that far ;)
superb.. i'm proud of you..:)
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