And well, we did not win. We made an Ant game where you were supposed to lay down tracks for the ant to follow (kind of like a Tetris / Side Scroller hybrid). Unfortunately, we were only able to make the ant move in a level. We did not have enough time to program the tracks and we ended up faking a lot of stuff just to have something that we can present to the judges. Yes, I was pretty disappointed with the result as I knew I could have done more if I only prepared ahead of time. But I did learn a lot of things by participating in the competition. And yes, if ever EA hosts another one next year, I'm pretty sure I'll do a better job in winning that thing!
Lessons learned:
- Scope. If it looks easy enough on paper, it's still complicated.
- Dev Environment. If you are given 11 hours to code, spending 1/4 of it learning about the dev environment will get you nowhere. Till the competition, I have never used AndEngine. I should have practiced at home.
- Fake it. If on a hackathon, it is okay to fake a lot of stuff. Don't do it on a real product though.
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