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Tuesday, August 17, 2010

Level 1 Boss Fight!

Well, August has been very long, hot, and busy but I finally managed to finish the boss fight for Level 1! Here are some of the screenshots that I've managed to take (gotta learn how to capture videos really soon!):



Level 1 is almost done - all it needs are just a bit of polishing and of course, the other big thing in my list - Collidable Terrains!

Cheers,
Jim

Monday, August 9, 2010

Early Screenshots! (Yeah, no video yet)

Well, I did promise to produce a video - but unfortunately, the video capture tool was giving me a lot of problems - and so, I've decided to upload some screenshots instead. I know these doesn't give a lot of justice in showing how awesome our game has become but something is better than nothing right? :) So here it is, a couple (well, just two) of screenshots from our Doodle Space Wings!




Cheers,
Jim

Starcraft 2 (finally started to play.. project in danger..)

Well, it was inevitable. Who was I to resist the temptation of not playing the best ever RTS of all time? After saying to myself a hundred times that I'm not going to play Starcraft 2 until I finish Doodle Space Wings, I finally succumbed to the temptation and got the game after my dentist appointment :) So, after playing 5 missions on the Terran campaign, I lost nearly 6 hours of development time - but I've successfully implemented the homing missle, sub-weapon item pick-up, player hit cue, and player dying animation. So all in all, it ain't bad :) And the plus side is, I've picked up some really cool hints from StarCraft 2 on how to better our doodle side scroller! Also, one really cool thing about that game that I really appreciate was this mini-game called "The Lost Viking"! It is also a side scroller game that I have started using as a reference and as a point of comparison to our doodle game. So yeah, the weekend was pretty productive - all in all. I will try to power through the next wave of tasks for this week and hopefully, the game will even be in a better shape!

Cheers,
Jim

Thursday, August 5, 2010

2 types of Bullets, Collision Detection, Game Items, and a whole bunch of other stuffs are now implemented!

Well, it's been a while but I'm happy to say that I've made a very good progress with the game that we're making! And because of that, I've decided to treat my self to a 3-day trip to Tofino last week and not work at all :) I needed the break badly as I felt like my head was about to explode from continuously working on this project! Anyway, here are the new features that I've added to our game:

1. Really fast broad-phase collision detection
2. Game Items (Health, Speed Up, Power-Up, Weapons)
3. 2 Types of Weapons (Fireball, Gatling) with 5 levels of power-ups
4. HUD (Health meter, Score, Lives Left, Pause)
5. Item Spawner Enemy (Mr. Wiggles)

..and a bunch of other small things!

Despite all these wonderful achievements and me working on this ~7 hours a day during the night, I'm still behind by 6 tasks! I hope that I get to finish all of these in time for X2!

I've been meaning to post some videos of how awesome our game is quickly becoming but for some reason, I've been too lazy to do it. I promise to try again tonight and do it :)

Cheers,
Jim